Rats in the Slums

The Wererats of Arjenvís

VIII Canton, the Brzek Kreft (“verge of blood”), is home to the least and lowest of the inhabitants of Arjenvís. It stretches along the Southeastern bank of the Nozca Kreft river below the Jyarmarck (VII Canton), East of the Nozca Stok (III Canton), and wraps along the Linia Rynkowa road (the “Market Line” the border between the Jyarmarck and the Brezk Kreft) all the way East to the bottom of the Prohodt (“processional”), the road that leads from the great gates of Arjenvis to the seat of Arjenvís power, the Kziazekyr.


The Brzek Kreft, is a warren of tight alleys, ramshackle buildings and workhouses. For the first 60 years of Arjenvís, the Brzek Kreft was a semi-permanent shantytown that grew outside the walls of the founding Cantons. Homeless and undesirable people denied a place to live within the walls of the city congregated here.


The laborers in the Black Ridge Mines crowd the workhouses of the Trzy Makti (the “Three Mothers”) and are daily marched through the Wohz Wohlu Gate into the Norzca Stok canton. On the far side of VIII Canton, The Dommzey Tzlote workhouse provides laborers to the industrial fisheries on the Norzca Kreft river.

The maze of alleys and narrow streets that form the VIII Canton

The Lords of the Lowest

Unlike the other canton which climb the slopes of the Judoas Kraigas, the river bottom of Brzek Kreft is ruled by a complex network of cartels that control competing territories throughout the slum.

The leadership of the cartels are the nearest monsters to humanity in all of Arjenvís. Wererats. The wererat curse affects most mortal people. Humans, Halflings, Dwarves, even Orcs and Goblinkind can be brought into a nest of wererats.

The head of the largest cartel in the Brzek Kreft, the Svenzy sits on the council of Boyars for all of Arjenvís. Called “The Myzj”, this lord of wererats may not be the strongest, or the most powerful wizard or priest of the city, but they have the tightest control over VIII Canton. Every rat from the banks of the Nozca Kreft river to the walls surrounding the First Canton, the Kziazkeyr are their spies. Even the mighty Striogi Boyars and the Vlatza himself cannot fully control the legions of rats as effectively as the Myzj.

Wererats, even the wererats of the Brzek Kreft live in symbiotic community with both the people and the rats of the cities they inhabit. They remain monstrous, their curse pushing them to acts of violence and depravity, the spreading of urban entropy throughout their domains. At the same time, they need mortals to live amongst. Unlike more predatory monsters like Vampires, Ghouls and Werewolves, wererats cohabitate rather than dominate.

Ironically, the mortals of the Brzek Kreft are, as a rule, happier than the residents of the more prosperous canton in Arjenvís. The wererats of the cartels, while preventing Brzek Kreft from developing beyond the poor slum that it has been since it grew out of the shantytown along the shore of the Nozca Kreft don’t visit horrors among their mortals. The least of the citizens of Arjenvís are thereby shielded from the nightly predations of the nobility.

A Slum of Ghettos

The Brzek Kreft is divided into several Ghettos.  Some, like the Ratzveny ghetto is centered around an institution, in this case the Szvenzy Cartel and the Myzj. Other ghettos are ethnic enclaves, like Hravzton, where Goblins, Halflings and Gnomes have built a community scaled to accommodate their stature, or the Klaarg, where the Szef of the Kuznia presides over his clan of Dwarves.  Still others are defined by their architecture or location like the Zdunthia Issekah or the Obuz.  In all cases a ghetto is governed by its own cartel. Those cartels, much like the ghettos themselves are constantly changing as their fortunes rise and fall.

The Brzek Kreft has little in the way of formal infrastructure.  Its streets are not uniformly wide, nor uniformly paved (if they’re paved at all).  The sewers are a chaotic tangle of warren-like tunnels which are barely adequate for the purpose of draining rainfall from the streets, and wholly inadequate for keeping the place free of filth.  Brzek Kreft began as a shantytown, and in the decades since has only grown.

The two primary industries in the Brzek Kreft are the workhouses which provide cheap labor to the factories and mines throughout Arjenvís, and the fisheries along the Nozca Kreft river which process the cheapest catches and unsold fish from the markets at the end of the day.

It deserves mentioning that prostitution, or similar sex-work is not considered illicit, nor confined to the Brzek Kreft. While the cartels certainly use the profession as a means to generate revenue and provide services to the population, a prostitute, courtesan, or exotic dancer is no more or less specialized than a dockworker or a tradesman. Even in a City of Miseries, sex work remains work.

Factions Within the Brzek Kreft

The largest and most powerful organization within the Brzek Kreft is the Szvenzy Cartel. The Szvenzy receive tribute and fealty from all the other cartels eventually, whether directly as a “tax”, or indirectly when smaller cartels pay their tribute to the cartels over them.

There are several major cartels that rival the Szvenzy, but are as yet unable to challenge them.

  1. The Lukzen Klaarg is an extended clan of people from an underground ancestry, Dwarves, Goblins,some Orcs and some Humans. The Lukzen both run the sewers beneath the Brzek Kreft and the miners who work the Czarny Grzbiet mine. All cartels of course operate in all facets of life within the Brzek Kreft, but the Lukzen are very successful as smugglers, avoiding the city’s more oppressive taxes and supplying various forms of contraband.
  2. The Ezka Cartel operate along the banks of the Nozca Kreft river along both banks, they jealously guard this lucrative terriroty. Only the Szvenzy are permitted to operate in the Ezka territory freely, and only then because the Ezka are unable to stop them.
  3. The Sheroty Cartel work near and within the Jyarmarck markets. They run protection, and petty theft there as well as extortion, blackmail, and secrets. The Sheroty adopt young, often orphaned or otherwise neglected children to become a part of their cartel, and as these children grow into adults, they are free to join other cartels in the Brzek Kreft or remain as recruiters or lieutenants of the Sheroty.
  4. The Toleria Cartel run most of the gambling houses and games in the Brzek Kreft. They loan money, regulate the houses and arrange events for their customers to wager on. While not as refined as the high stakes games that the more affluent cantons offer, these events do draw aristocratic patronage in the form of “slumming”.
  5. The Pralnia Cartel fence stolen goods throughout the Brzek Kreft. They also sanction and regulate many of the larger robberies of Noble households, and launder the more recognizable loot. The Pralnia Cartel also adjudicates and administers contract theft for clients
  6. The Zrebne Cartel is the only cartel in Brzek Kreft that engages in only one activity. The Zrebne are assassins and contract killers. They do not engage in other rackets that other cartels do. They are also not the exclusive cartel that engages in contract murder. They are the premier organization that can be employed for contract killings, and the Zrebne Cartel collect contracts throughout Arjenvís.
  7. The Vyara Zabor Church aggressively maintains a presence in the Brzek Kreft. The Priesthood is most prominent here. Since there is very little political influence Brzek Kreft has within Arjenvís itself, the Biurokratyzm are much less interested in the slum. Indeed, administrative assignment to the Ozmye Skron temple is considered a “punishment posting” among the ambitious clerics. The Inquisition is very active in Brzek Kreft as the crowded, lawless slum and it’s ghettos teeming with the desperate poor is ever rife with heresy. Most of the Inquisitorial order within the church begin their careers here, since opportunity to exercise their authority is abundant and oversight is lax.

It’s October, and spooky season, so for this month I’ll be exploring my Fantasy Horror setting of Arjenvís, originally introduced in this blog here. Happy Halloween if you celebrate, or Samhain, or Dia de los Muertos. Stay safe, have fun, and brave your fears.

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