Category: The Dezzy Traveller Universe

Articles related to the Traveller Campaign Setting I GM in

  • Where Were You When…

    Using Setting Events in Life Path Character Generation Many of my favorite Role Playing Games feature a Life Path character creation mechanic. I dig this because it creates characters with a backstory that is determined from the dice. It also results in a variety of character ages. Of course, this works best in games and…

  • Mysteries of the Mind

    Psionic Potential Among Sentients In Traveller, there are mechanics for characters to realize Psionic Abilities. As a phenomenon, Psionics are widespread in charted space. It’s pretty safe to deduce that unless psionic abilities are specifically defined as being absent with a given species, at least some portion of the population has psionic potential. Still, with…

  • Only Human

    Electric Head, Cannibal Core, the Television Said.. Most Tabletop Roleplaying Games feature humans as the dominant species in the setting. The reasoning is straightforward, Players, being humans themselves, can most easily identify with their characters when they are human as well. It also saves on lore-overload. With humans, whether they’re from Earth, Corellia, Rigel IV,…

  • You Got Battletech in my Traveller!

    No, you got Traveller in my Battletech! Two of my favorite games over my long gaming career are Traveller and Battletech. I’ve been playing both for over 40 years. Since I’ve recently moved to a new city, on a new coast of the US, and The 50th Anniversarry of Traveller is right-around-the corner. I’m starting…

  • Galley Service in Traveller

    Space food by Tech Level Out in the vastness of empty space, Your crew still needs to eat. Whether it’s food-in-a-tube from TL 6, or TL 15 replicated food. Eating also adds (dare I say) “flavor” to an otherwise boring series of downtime activities. The Life Support portion of the monthly Running Costs of operating…

  • A Fist Full of C-Bills

    ..and A Pocket-full of Credits Science Fiction money takes many forms. From primitive cultures trading precious baubles to vast financial networks that process electronic and digital transactions through subspace and hyperspace communications. For adventurers with bills to pay, the way they access their money can be a challenge as they jump from one star system…

  • O God, Thy Sea is so Great, and My Boat so Small

    Space is BIG One common quirk of science-fiction roleplaying, whether it be Traveller, Star Trek, or Battletech is that the Universe starts to seem rather small. The characters jump from world to world having adventures but they only stay as long as the adventure lasts. Once the adventure is done, they’re back on their ship…

  • The Dezzy Traveller Universe

    A ten term career of Traveller Gaming I’ve been playing and running the first Science Fiction Role playing game since 1985. My high-school buddy Chuck R ran an amazing multi-session adventure based on the Aliens movie released in ’86. It was brutal and so much fun. We made so many characters during that game. Xenomorphs…